Digital Pharmacist Digest -☝️Nudging in AMS, global health intelligence, UX maturity, and more

7th March, 2023

Kevin Sam

2 min read

Hiya 👋

Welcome to another edition of the digital pharmacist digest!

I've been learning more on the theory of game design. It's not for video game development. It's to incorporate these principles into digital health design. We can use progress bars, levels and points as external gamification factors, but how might we make our digital health solutions more intrinsically valuable and enjoyable for people? How can we incorporate a similar enjoyable feeling encountered in games where the player has mastered something new and applying it in practice?

Thanks for reading,
Kevin

📖What I'm reading

💊 Patient Safety - Nudge interventions to reduce unnecessary antibiotic prescribing in primary care: a systematic review

Of personal interest because of my antimicrobial stewardship pharmacist background, this study reviewed nudge interventions to improve antibiotic prescribing in primary care contributes significantly to antibiotic overuse. Overall, 78.3% of the nudges evaluated resulted in a reduction in overall antibiotic prescribing. Social norm feedback was the most frequently applied nudge, with 76.5% of these studies reporting a reduction. Successful social norm nudges typically either included an injunctive norm, compared prescribing to physicians with the lowest prescribers or targeted high prescriber

🩺💻 Health informatics and 📈 Data - Secondary data for global health digitalisation

An excellent article highlighting the opportunity to use secondary health data for global health intelligence to improve healthcare delivery. The authors eloquently describe the challenges and barriers, such as bias in data, interoperability, and key considerations for implementation. I found the description of federated and swarm learning architectures especially useful.

🩺💻 Health informatics - How to evaluate the UX maturity of a company

I don’t have the expertise to comment on the author’s evaluation framework, but the author’s introduction story and his description of the characteristics of low UX maturity companies are useful to consider in any digital design work.
“Here are some of the characteristics of low UX maturity companies:
- They mostly think of design as what things look like
- They do little or even no UX research If they do UX research, they conduct it after the project/feature is released
- Employees see design only as a step in the process (when in fact UX design is the process)
- They don’t invest in things like design systems and establishing problem and solution validation processes
- They rarely have a design representative at the executive level (director or equivalent)”

👨‍💻 Product management - How Should Product Teams Deal With Risks?

While it is a simplified detail of risk management, the key messages are important to not be paralysed and to build outstanding, high-value products.
Neither ignoring risks nor being fearful will help you create outstanding products. “The world is so full of ambiguity and uncertainty that the design attitude of exploring and prototyping multiple possibilities is most likely to lead to a powerful new business model.” ― Alexander Osterwalder

Federated and swarm learningFederated and swarm learning